It's a re-implementation of NET Reactive Extensions ( ReactiveX ) for Unity3D by Yoshifumi Kawai. ReactiveX is a combination of the best ideas from the Observer pattern, the Iterator pattern, and functional programming. A Subject is a sort of bridge or proxy that is available in some implementations of ReactiveX that acts both as an observer and as an Observable. UniRx (Reactive Extensions for Unity) is a reimplementation of the.NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS AOT/IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity.
A Subject is a sort of bridge or proxy that is available in some implementations of ReactiveX that acts both as an observer and as an Observable. Because it is an observer, it can subscribe to one or more Observables, and because it is an Observable, it can pass through the items it observes by reemitting them, and it can also emit new items.
Because a Subject subscribes to an Observable, it will trigger that Observable to begin emitting items (if that Observable is “cold” — that is, if it waits for a subscription before it begins to emit items). This can have the effect of making the resulting Subject a “hot” Observable variant of the original “cold” Observable.
See Also
- To Use or Not to Use Subject from Dave Sexton’s blog
- Advanced RxJava: Subject by Dávid Karnok
- Using Subjects by Dennis Stoyanov
Varieties of Subject
Unirx Subject
There are four varieties of Subject
that are designed for particular use cases. Not all of these are available in all implementations, and some implementations use other naming conventions (for example, in RxScala, what is called a “PublishSubject” here is known simply as a “Subject”):
AsyncSubject
See Also
BehaviorSubject
See Also
PublishSubject
ReplaySubject
See Also

Language-Specific Information:
Unirx Pharmacy
If you have a Subject
and you want to pass it along to some other agent without exposing its Subscriber
interface, you can mask it by calling its asObservable
method, which will return the Subject as a pure Observable
.
See Also
- Javadoc:
AsyncSubject
- Javadoc:
BehaviorSubject
- Javadoc:
PublishSubject
- Javadoc:
ReplaySubject
If you have a Subject
and you want to pass it along to some other agent without exposing its Subscriber
interface, you can mask it by calling its asObservable
method, which will return the Subject as a pure Observable
.
See Also


- Javadoc:
AsyncSubject
- Javadoc:
BehaviorSubject
- Javadoc:
PublishSubject
- Javadoc:
ReplaySubject
TBD
Unirx Tutorial
See Also
Unirx Documentation
- Reactive Extensions:
AsyncSubject
- Reactive Extensions:
BehaviorSubject
- Reactive Extensions:
ReplaySubject
